You pick up a scroll, and read it. ============================================================= SYNTAX: cast fireball [at ] PURPOSE: Casts a fireball at , or your current combat opponent if is ommited. LEVEL: 3 TYPE: Combat REALM: Fire FORMS: Create COMPONENTS: Sulphur A fire source (not destroyed) ============================================================= You close the scroll and put it down. > You pick up a scroll, and read it. ============================================================= SYNTAX: cast lightningbolt [at ] PURPOSE: Casts a lightningbolt at , or your current combat opponent if is ommited. LEVEL: 4 TYPE: Combat REALM: Air FORMS: Summon COMPONENTS: amber token ============================================================= You close the scroll and put it down. > You pick up a scroll, and read it. ============================================================= SYNTAX: cast quake PURPOSE: Causes a minor earth tremor to shake the ground under your enemies, stunning them briefly. Everyone not in your team is considered your enemy. LEVEL: 3 TYPE: Combat REALM: Earth FORMS: Control COMPONENTS: a rock or stone ============================================================= You close the scroll and put it down. > You pick up a scroll, and read it. ============================================================= SYNTAX: cast breath-of-life [at ] PURPOSE: A minor healing spell whose powers are largely herbalistic. A healer attempting this spell without healing herbs will not get very far. LEVEL: 1 TYPE: Non Combat REALM: Life FORMS: Create COMPONENTS: a variety of healing herbs, woundbane being one. ============================================================= You close the scroll and put it down. > You pick up a scroll, and read it. ============================================================= SYNTAX: cast rock-foot [at ] PURPOSE: Coats your foot with rock for a heavy kick. If is not given, the current enemy is assumed. LEVEL: 2 TYPE: Combat REALM: Earth FORMS: Create COMPONENTS: clay foot ============================================================= You close the scroll and put it down. > You pick up a scroll, and read it. ============================================================= SYNTAX: cast painful-candle [at ] PURPOSE: Kafaid's Painful Candle is a minor fireball that is cast at , or your current opponent if is ommited. It is the easiest combat spell for Magi. LEVEL: 1 TYPE: Combat REALM: Fire FORM: Create COMPONENTS: A fire source (is not destroyed) ============================================================= You close the scroll and put it down. > You pick up a scroll, and read it. ============================================================= SYNTAX: cast dolliers-defence PURPOSE: Imbues your weapon with temporary intelligence, allowing it to parry with greater effectiveness, thus providing you with greater defence. LEVEL: 2 TYPE: Non Combat REALM: Mental FORMS: Summoning COMPONENTS: disc, preferably small and silver (*NOTE: This spell can only be cast if you have a weapon) ============================================================= You close the scroll and put it down. > You pick up a scroll, and read it. ============================================================= SYNTAX: cast dolliers-offence PURPOSE: Imbue your weapon with temporary intelligence, allowing it to attack with greater effectiveness, thus providing you with greater offence. LEVEL: 2 TYPE: Non Combat REALM: Mental FORMS: Summoning COMPONENTS: disc, preferably small and silver (*NOTE: This spell can only be cast if you have a weapon) ============================================================= You close the scroll and put it down. > You pick up a scroll, and read it. ============================================================= SYNTAX: cast mistic-deception [at ] PURPOSE: Converts water into a blurred shield of mist, making the target hard to see, and therefore harder to hit. If you omit a target, it will be cast at you. LEVEL: 2 TYPE: Non Combat REALM: Water FORMS: Create, Control COMPONENTS: water (as in a water vial) ============================================================= You close the scroll and put it down. > You pick up a scroll, and read it. ============================================================= SYNTAX: cast aura-magic at PURPOSE: Examines the aura around a non-living object in order to determine a few things about the nature of any magic present on your target. If you are successful, you will learn the type of magical aura, and its strength. Depending on HOW successful you were, the function, purpose and/or origin of the object may be revealed in greater levels of detail. LEVEL: 2 TYPE: Non Combat REALM: Mental FORMS: Divination COMPONENTS: Dust, preferably chalk ============================================================= You close the scroll and put it down. > You pick up a scroll, and read it. ============================================================= SYNTAX: cast phantasm [at ] PURPOSE: Creates a phantasmal double of the caster that only exists in the target's mind. The target will try to attack the phantasm while it lasts. LEVEL: 2 TYPE: Combat REALM: Mental FORMS: Control COMPONENTS: a potent hallucinogen, such as mindwort ============================================================= You close the scroll and put it down. > You pick up a scroll, and read it. ============================================================= SYNTAX: cast flare [at ] PURPOSE: Flare ignites some sulphur in a bright flash of light which will temporarily blind a target, making combat with this target substantially easier, as well as reducing its ability to detect your actions. If is not given then your current enemy is assumed. LEVEL: 1 TYPE: Combat REALM: Fire FORMS: Create COMPONENTS: sulphur ============================================================= You close the scroll and put it down. > You pick up a scroll, and read it. ============================================================= SYNTAX: cast grip-of-fear [at ] PURPOSE: Undermines the bravery of a target, making it prone to cowardice and fleeing. If is not given your current enemy is assumed. LEVEL: 1 TYPE: Combat REALM: Mental FORMS: Control COMPONENTS: skull (can be a skull simulacrum, made from wax), not consumed. ============================================================= You close the scroll and put it down. > You pick up a scroll, and read it. ============================================================= SYNTAX: cast haste [at ] PURPOSE: Speeds the target's attacks in combat, allowing him to gain an advantage. If you omit a target, it will be cast at you. LEVEL: 1 TYPE: Non Combat REALM: Air FORMS: Control COMPONENTS: quicksilver ============================================================= You close the scroll and put it down. > You pick up a scroll, and read it. ============================================================= SYNTAX: cast suffocate [at ] PURPOSE: Creates water in an opponent's lungs, causing the target to become greatly fatigued and partially hurt in the process. This should help you flee pursuit. If is not given the current enemy is assumed. LEVEL: 1 TYPE: Combat REALM: Water FORMS: Create COMPONENT: a small portion of animal gut ============================================================= You close the scroll and put it down. > You pick up a scroll, and read it. ============================================================= SYNTAX: cast creeping-death PURPOSE: An area-effect combat spell that creates a cloud of poisonous gas for a short while. Except the caster, every living person present suffers the effects. LEVEL: 2 TYPE: Combat REALM: Air FORMS: Control, Create COMPONENTS: Nitre ============================================================= You close the scroll and put it down. > You pick up a scroll, and read it. ============================================================= SYNTAX: cast enrage [at ] PURPOSE: Enrages a target, causing them to attack you. LEVEL: 2 TYPE: Combat REALM: Mental FORMS: Control COMPONENTS: a bone or bone fragment ============================================================= You close the scroll and put it down. > You pick up a scroll, and read it. ============================================================= SYNTAX: cast death-wish PURPOSE: Increases your bravery, allowing you to attack monsters that are decidedly more dangerous than you are. Use this with Caution. LEVEL: 2 TYPE: Non Combat REALM: Mental FORMS: Control COMPONENTS: Bone (or fragment thereof) ============================================================= You close the scroll and put it down. > You pick up a scroll, and read it. ============================================================= SYNTAX: cast aura-alignment PURPOSE: Determines the alignment of a single target. LEVEL: 1 TYPE: Non Combat REALM: Mental FORMS: Divination COMPONENTS: Dust, preferably chalk ==================================